#include "includes/Game.h"

/* construtor da classe Game */

Game::Game(){
}

/* destruidor da classe Game */

Game::~Game(){
}

void initDeck(){
}

void Game::dealCards(){
    int cardIndex[52];
    int n;
    srand(time(0))
    for (int i = 0; i < 52; i++){
        cardIndex[i] = i;
    }

    /* embaralha o vetor */

    while(cin >> n){
       for (i = 0; i < 52 - 1; i++){
           int r = i + (rand() % (52 - i));
           int temp = cardIndex[i]; cardIndex[i] = r; cardIndex[r] = temp;
       }
       cout << endl;
    }

}
